Are you game for an industry having an annual sales in the U.S. in excess of seven billion dollars? If you are, this book is your tour guide for the absorbing form of mainstream entertainment called Games.
The book exposes the current trends in the Games industry and then goes on to prophesize the impact of this industry on the future in an informal and entertaining, yet enriching narrative.
CONTENTS:
Chapter 1 - Overview of Games, Game Play and Game Experience
Chapter 2 - Evolution of Video and Computer Games: Part One
Chapter 3 - Evolution of Video and Computer Games: Part Two
Chapter 4 - Evolution of Video and Computer Games: Part Three
Chapter 5 - Game Components: Part one
Chapter 6 - Game Components: Part Two
Chapter 7 - Game Development Team
Chapter 8 - Game Development Process: Part One, Concepts and Pre-Production
Chapter 9 - Game Development Process: Part Two, Production and Post-Release
Chapter 10 - Business of Game Development, Current Gaming Trends and the Future of Game Development
Glossary
Bibliography
| Book : | Introduction to Games, Game Play, and Game Experience |
Book ID :11980
ISBN 13 :9788120325210
Year of Publication :0000
Edition :First
Binding :Softcover
Pages :288
Size :-
Weight :1 Kg.